Collection E

An Additiona 101 GameMaker Projects


1 Drawing Sprite Fonts In Different Colours

Allows drawing parts of a sentence in different colours.

1 Drawing Sprite Fonts In Different Colours Zip
Archive – 2.8 MB

2 Stealth Zones

Sets off an alarm if player moves too quickly through a zone.

2 Stealth Zones Zip
Archive – 996.2 KB

3 Dynamic Shadows

Shadows that move depending on position of the sun.

3 Dynamic Shadows Zip
Archive – 820.2 KB

4 Proximity Mines

Mines that detonate when a player gets too close.

4 Proximity Mines Zip
Archive – 1.2 MB

5 Sticky Projectiles

Projectiles that stick to a surface.

5 Sticky Projectiles Zip
Archive – 1.2 MB

6 Reflecting Projectiles

Projects that bounce off instances.

6 Reflecting Projectiles Zip
Archive – 1.2 MB

7 Conveyor Belts

Makes the player move when standing on.

7 Conveyor Belts Zip
Archive – 833.3 KB

8 Spreading Fire

A fire system that spreads to nearby instances.

8 Spreading Fire Zip
Archive – 942.9 KB

9 Boomerang Mechanic

A weapon that shoots off and then returns to the player.

9 Boomerang Mechanic Zip
Archive – 1.1 MB

10 Burnable Objects

Allows to burn and remove instances.

10 Burnable Objects Zip
Archive – 997.3 KB

11 Echo Location

Mechanic where players use sound waves to “see” in darkness.

11 Echo Location Zip
Archive – 816.3 KB

12 Smooth Dash Movement

Dash movement with speed up and slow down.

12 Smooth Dash Movement Zip
Archive – 866.9 KB

13 Shock Wave

An expanding shock that damages enemies.

13 Shock Waves Zip
Archive – 815.5 KB

14 Hover Mechanic

Allows player to temporally hover.

14 Hover Mechanic Zip
Archive – 935.9 KB

15 Jumping Pad

Makes player jump when they walk on it

15 Jump Pads Zip
Archive – 940.6 KB

16 Momentum Jumps

High jumps depending on horizontal speed.

16 Momentum Jumps Zip
Archive – 940.2 KB

17 Gravity Flips

Flips player's gravity.

17 Gravity Flips Zip
Archive – 783.8 KB

18 Explosive Barrels:

Explodes on contact with player.

18 Explosive Barrels Zip
Archive – 2.3 MB

19 Explosive Barrels Chain

Detonates other barrels in range.

19 Explosive Barrels Chain Zip
Archive – 2.3 MB

20 End-of-Level Gate

Exit door appears when all instances collected.

20 End Of Level Gate Zip
Archive – 906.9 KB

21 Coin Collection

Player collects coin when they get close.

21 Coin Collection Zip
Archive – 911.1 KB

22 One Way Blocks

Only allow passage in certain directions.

22 One Way Blocks Zip
Archive – 892.3 KB

23 Wind

Pushes player in direction of wind.

23 Wind Zones Zip
Archive – 1.4 MB

24 Nuke

Destroys all enemies in view.

24 Nuke Zip
Archive – 2.4 MB

25 Timed Collectibles

Items that disappear if not collected quickly.

25 Timed Collectibles Zip
Archive – 911.7 KB

26 Retractable Bridge

Bridge that can be extended and retracted with a lever.

26 Retractable Bridge Zip
Archive – 1.2 MB

27 Tethering Mechanic

Pull a block with a chain.

27 Tethering Mechanic Zip
Archive – 912.8 KB 21 downloads

28 Destructible Terrain

Allows destruction of parts of an image.

28 Destructible Terrain Zip
Archive – 786.2 KB

29 Adaptable Button

Button that adapts to text size.

29 Adaptable Button Zip
Archive – 825.8 KB

30 Star Effect

Sprite based twinkling star effect.

Note: Contains Flashing Images

30 Star Effect Zip
Archive – 776.5 KB

31 Cracked Walls

Walls that can damaged by running into them.

31 Cracked Wall Zip
Archive – 963.2 KB

32 Pressure Plates

Make something happen if player stays on plate for too long.

32 Pressure Plate Zip
Archive – 1,012.4 KB

33 Multiple Weapons

Shoots 3 missiles, each targeting a different enemy.

33 Multiple Weapons Zip
Archive – 871.7 KB

34 Camera Pan

Explore a room by panning the camera.

34 Camera Pan Zip
Archive – 900.2 KB

35 Time-Locked Doors

Doors that only open during a specific time window.

35 Time Locked Doors Zip
Archive – 1,010.1 KB

36 Momentum-Based Movement

Player slowly slows down after movement key is released.

36 Momentum Based Movement Zip
Archive – 891.9 KB

37 Laser Destruction Beam

A laser that destroys parts of an instance.

37 Laser Destruction Beam Zip
Archive – 1,011.0 KB

38 Zoom Control

Zoom in and out on player's location.

38 Zoom Control Zip
Archive – 1,008.3 KB

39 Teleport Pads

Instantly transports the player to a different location, and back again.

39 Teleport Pads Zip
Archive – 1.0 MB

40 Customizable Turrets

Turrets that can moved and upgraded.

40 Customizable Turrets Zip
Archive – 1.1 MB

41 Direction Shield

Allows player to place a shield in current direction.

41 Directional Shield Zip
Archive – 907.1 KB

42 Enemy That Circles Player

An enemy that circles and attacks the player.

42 Enemy That Circles Player Zip
Archive – 858.8 KB

43 Target Enemy With Highest HP

A missile system that targets enemies with highest HP.

43 Target Enemy With Highest HP Zip
Archive – 850.4 KB

44 Cloaking Device

A mechanic for temporary invisibility to sneak past enemies.

44 Cloaking Device Zip
Archive – 843.0 KB

45 Enemy Drops

Enemies drop items upon defeat.

45 Enemy Drops Zip
Archive – 1.5 MB

46 Rotating Obstacles

Spinning blade hazard.

46 Rotating Obstacles Zip
Archive – 896.7 KB

47 Enemy Patrol Patterns

Enemies that follow predefined paths.

47 Enemy Patrol Patterns Zip
Archive – 836.6 KB

48 Sinking Sands

Areas where the player gradually sinks.

48 Sinking Sands Zip
Archive – 885.5 KB

49 Decoy Tools

Distracting enemies momentarily.

49 Decoy Tools Zip
Archive – 851.3 KB

50 Colourful Explosions

Eye-catching visual effects for explosions.

50 Colourful Explosions Zip
Archive – 821.6 KB


51 Fighting Game Knockback

Knockback and recovery for a fighting game.

51 Fighting Game Knockback Zip
Archive – 5.3 MB

52 Enemy Mirrors Player

Enemy movement mimics the player.

52 Enemy Mirrors Player Zip
Archive – 892.6 KB

53 Random Direction Movement

Enemy that changes direction every few seconds.

53 Random Direction Movement Zip
Archive – 827.1 KB

54 Enemy Melee Attack

Enemy swoops in to attack player, then retreats.

54 Enemy Melee Attack Zip
Archive – 840.5 KB

55 Cluster Bombs

Explosives that break into smaller bombs, affecting multiple targets.

55 Cluster Bombs Zip
Archive – 827.6 KB

56 Synchronized Movement

Multiple enemies move in sync, creating strategic challenges.

56 Synchronized Movement Zip
Archive – 897.6 KB

57 Spring-Loaded Enemies

Enemies that launch themselves upward when the player gets close.

57 Spring Loaded Enemies Zip
Archive – 862.3 KB

58 Gap Crossers

Enemies that jump across platforms to chase the player.

58 Gap Crossers Zip
Archive – 842.2 KB

59 Slime Trails

Enemies leave a sticky trail behind, slowing the player down if stepped on.

59 Slime Trails Zip
Archive – 909.4 KB

60 Change Path Direction

An enemy that randomly changes path direction and speed.

60 Change Path Direction Zip
Archive – 826.2 KB

61 Spiral Dive

The enemy starts circling wide but gradually closes in, spiralling toward the player before executing a sudden strike.

61 Spiral Dive Zip
Archive – 858.6 KB

62 Ambush Hunters

Enemies remain hidden until the player steps near them, then attack in a burst.

62 Ambush Hunters Zip
Archive – 897.5 KB

63 Healers

Enemies that heal other foes, requiring players to prioritize them.

63 Healers Zip
Archive – 832.9 KB

64 Charging Enemies

Enemies that charge-up before attacking.

64 Charging Enemies Zip
Archive – 1,019.8 KB

65 Dodging Enemies

Enemies that try to evade projectiles.

65 Dodging Enemies Zip
Archive – 1,019.8 KB

66 Orbital Shields

Enemies with smaller minions circling them, acting as a rotating shield.

66 Orbital Shields Zip
Archive – 1.0 MB

67 Swing Enemies

Enemies that swing on a rope.

67 Swing Enemies Zip
Archive – 1.0 MB

68 Reverse Chasers

Enemies that move away from the player but leave traps or hazards in their wake.

66 Orbital Shields Zip
Archive – 1.0 MB

69 Directional Blockers

Enemies that move, blocking paths and requiring rerouting by the player.

69 Directional Blockers Zip
Archive – 3.6 MB

70 Sky Divers

Flying enemies that swoop down vertically and retreat back to the air.

70 Sky Divers Zip
Archive – 831.8 KB

71 Split Creatures

When defeated, enemies split into smaller, faster versions of themselves.

71 Split Creatures Zip
Archive – 835.6 KB

72 Barrel Rolls

Aerial barrel rolls.

72 Barrel Rolls And Loops Zip
Archive – 4.4 MB

73 Dogfight Lock-On

Allow players to lock onto enemies for precision attacks.

73 Dogfight Lock On Zip
Archive – 3.9 MB

74 Cloud Cover Stealth

Players can hide in clouds to evade detection by enemies.

74 Cloud Cover Stealth Zip
Archive – 4.0 MB

75 Plane Switching

Switch between planes for different abilities.

75 Plane Switching Zip
Archive – 3.3 MB

76 Colour Matching

Player needs to change colour to move through an area.

76 Colour Matching Zip
Archive – 841.8 KB

78 Mini Helper

A mini player that can be controlled, within a certain range.

78 Mini Helper Zip
Archive – 897.4 KB

79 Teleporting Enemies

Enemies vanish and reappear unpredictably, keeping players on their toes.

79 Teleporting Enemies Zip
Archive – 897.2 KB

80 Patrolling Guards

Enemies follow set paths but pause and change direction and speed periodically.

80 Patrolling Guards Zip
Archive – 780.9 KB

81 Area Explosion

Enemies unleash a powerful attack after a countdown.

81 Area Explosion Zip
Archive – 1,010.6 KB

82 Mirror Shields

Enemies reflect projectiles back at the player unless approached closely.

82 Mirror Shields Zip
Archive – 3.7 MB

83 Harassers

Enemies that constantly push or knock back the player, disrupting positioning.

83 Harassers Zip
Archive – 888.1 KB

84 Spinning Dashers

Enemies that spin rapidly and charge toward the player, then retreat.

84 Spinning Dashers Zip
Archive – 899.2 KB

85 Laser Sweepers

A sweeping laser that penetrates instances.

85 Laser Sweepers Zip
Archive – 926.0 KB

86 Ground Pounders

Enemies slam into the ground, causing shockwaves or cracks that spread outward.

86 Ground Pounders Zip
Archive – 865.2 KB

87 Mini Map Level Selection

Player can move around to select a level to play.

87 Mini Map Level Selection Zip
Archive – 4.6 MB

88 Replenish Stats

Collect food, water, and fire wood to stay healthy.

88 Replenish Stats Zip
Archive – 926.5 KB

89 Hollo Decoy

Create an illusion that mimics the player and tricks enemies into attacking it.

89 Hollo Decoy Zip
Archive – 899.6 KB

90 Variable Damage

Lose health when you hit something, relative to your movement speed.

90 Variable Damage Zip
Archive – 940.4 KB

91 Solar Flares

Periodic bursts from a nearby star cause damage to all ships in the area.

91 Solar Flares Zip
Archive – 843.7 KB

92 Zombie Enemy

A slow moving zombie that cannot be killed.

92 Zombie Enemy Zip
Archive – 1.3 MB

93 Surround Player

A group of enemies that surround the player.

93 Surround Player Zip
Archive – 887.3 KB

94 Enemy Hint

Provides player on info of incoming enemy.

94 Enemy Hint Zip
Archive – 893.5 KB

95 Power Upgrade

Upgrades towers within a given range.

95 Power Upgrade Zip
Archive – 880.9 KB

96 Electricity Towers

Link 2 towers to create electricity between them.

96 Electricity Towers Zip
Archive – 786.6 KB

97 Freeze Towers

Shoots player and prevents movement for a given time.

97 Freeze Towers Zip
Archive – 925.1 KB

98 Money Based Upgrades

Upgrade towers if you have enough money.

98 Money Based Upgrades Zip
Archive – 881.0 KB

99 Random Paths

An enemy that chooses from a selection of paths.

99 Random Paths Zip
Archive – 778.7 KB

100 Reinforcement Callers

Enemies summon support when HP gets low.

100 Reinforcement Callers Zip
Archive – 826.6 KB

101 Burrowers

Enemies temporarily retreat underground or into walls to avoid damage.

101 Burrowers Zip
Archive – 897.4 KB